Week Two
Week of September 21st, 2020
This week was a focus on getting the initial setup completed. We walked through getting our AWS remote server and Perforce set up together and made some design mockups.
Contributions
John
I spent this week exploring isometric game design in Unity. There were a few methodologies each with their own design challenges and implementation quirks.
Will
Primarily, I spent this week just preparing some concepts based around the art style ideas that we had previously come up with, making mock layouts of what our game should look like as well as the assets below. Trying to arrange the gameplay in a more isometric style, we decided that the Don’t Starve aesthetic would probably work the best for us.
Quynh
With the help of Michaela and John, I managed to connect to the server and set up Perforce.
Michaela
This week I deployed our AWS remote server using the free tier and set up Perforce. I made a new Unity project for our team, uploaded it to Perforce, and called a group meeting for the week to troubleshoot any Perforce issues my team members were having and ensure that everyone was properly connected to the remote server.
Media
Art Assets
Some initial game design concepts that include the base player sprite design and two plants, drawn by Will.
The front and back design of our main character, drawn by Will.
Sketches
The rough sketch of the final stage of the tree deity once the player has harvested all the plants, drawn by Will.