Week Three

Week of September 28th, 2020

This week we had a quiz on Monday, as well as an exam next Monday, so we focused on doing some basic work on the menu and lock down some key design concepts for the inventory items and map. We made some minor progress in the creation of our game's main Unity scene but our game was still riddled with bugs. Few of us were familiar with Unity and none of us knew anything about isometric game design, of which the latter was difficult to find reliable resources of information for.

State of the Game

Contributions

John

This week was used setting up a rudimentary play space for testing the core functionalities we were needing. The flooring is to include a pattern for each zone that seemed well-supported by the tilemap feature. With some temporary assets we also tested the different camera views and angles for an isomorphic feel while the player moves.

Will

Since we had a general idea of the mechanics we wanted to incorporate into the game, I spent some time doing designs for each of the basic items and writing out generally how they should function. I honestly was really busy this week, so I didn’t get much more than that done.

Quynh

This week I followed some tutorials on setting up tilings and character's sprites. I set up a temporary grass tile and a main scene to get use to Unity as well as committing changes to Perforce.

Michaela

This week was a bit of a down week for me. I remained active on Discord and communicating ideas and concepts with my teammates and kept myself available for troubleshooting, but I wasn't able to make any demonstratable progress aside from updating our Gantt chart to reflect our current progress.

Media

Art Assets

A pack of scenery assets meant for temporary use, drawn by John.

Sketches

A sketch of the various tools the player will have access to over the course of the game, in addition to our first plant sprout, drawn by Will.

A very rough sketch of our game's HP bar, drawn by Will. This design concept is later changed.